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Heuristic EvaluationBearbeiten

Heuristic evaluation is done as a systematic inspection of a user interface design for usability. The goal of heuristic evaluation is to find the usability problems in the design so that they can be attended to as part of an iterative design process. Heuristic evaluation involves having a small set of evaluators examine the interface and judge its compliance with recognized usability principles (the "heuristics"). From www.useit.com/papers/heuristic


TODOs in week fiveBearbeiten

Test the first software prototype through heuristic evaluation.

  • Each member of your group should do the heuristic evaluation.
  • Use Nielsen’s updated list of Ten Usability Heuristics:'.
  • Visibility of system status
  • Match between system and the real world
  • User control and freedom
  • Consistency and standards
  • Error prevention
  • Recognition rather than recall
  • Flexibility and efficiency of use
  • Aesthetic and minimalist design
  • Help users recognize, diagnose, and recover from errors
  • Help and documentation

0 = I don't agree that this is a usability problem at all
1 = Cosmetic problem only: need not be fixed unless extra time is available on project
2 = Minor usability problem: fixing this should be given low priority
3 = Major usability problem: important to fix, so should be given high priority
4 = Usability catastrophe: imperative to fix this before product can be released

Heuristic Feedback 1 Feedback 2 Mean Fix needed
Visibility of system status very good, only there is no feedback for where one stands (2) good, no feedback for where i stand, no timer for resetting the system if no one is tracked (3) 2,5 yes
Match between system and the real world very good (2) good, but the missing feedback in the question slides (3) 2,5 yes
User control and freedom there is no freedom in this game but entering or leaving the gamefield and choosing a language. (0) maybe the user should have the option to change the language (1) 0,5 not really
Consistency and standards same actions mean the same things (0) game behaviour is the same all the time (0) 0 no
Error prevention there is no prevention but the timer at the language screen, but that is enough (0) there is no prevention (0) 0 no
Recognition rather than recall thanks to the easy game rules there is nothing to recall except for the right answers (0) there is nothing to recall (0) 0 no
Flexibility and efficiency of use every user has the same experience during gameplay (0) no change in experience during gameplay (0) 0 no
Aesthetic and minimalist design there is no irrelevant information shown in this game (0) there is no irrelevant information shown in this game (0) 0 no

Help users recognize, diagnose, and recover from errors

there are no error messages, there is no need for them (0) there are no errors (0) 0 no
Help and documentation no help existing, maybe later on the webside, but this game doesn't really need help or documentation (0) the game doesn't really need help or documentation (0) 0 no

Suggestions by RobertBearbeiten

  • Replace first two backrounds with only a visible mark on one hand
  • timer for question window

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